Ignacio Garcerón
8680 W. Olympic Blvd., Los Angeles, CA 90025
Phone: 310-770-7890 ~ Email: garceroni@yahoo.com ~ Website: www.igna3d.com
Objective
To obtain a position designing, modeling, texturing and animating 3D assets for feature
films, broadcast television or video games
Skills
3DS Max
Character Studio
Zbrush
Photoshop
Mental Ray
V-Ray
AutoCAD
Combustion
Fluent in Spanish & English
Professional Experience
Sabertooth, Los Angeles, CA Feb 2008 – May 2009
Senior CG Character Artist
“Free Realms” Sony video game commercial
Modeled, rigged (facial and body) and animated several character
Supervised character animation
Pixomondo vfx, Los Angeles, CA Sep 2008 – January 2009
Senior CG Generalist
“2012” Previz
Modeled and textured 3D environments, characters and vehicles
Animated cameras, characters and vehicles
Lit and textured complete scenes
Inhance Digital VFX, Los Angeles, CA Jan 2007 – sep 2008
Senior CG Generalist
Discovery Channel: Pushing the Limits (Webisode); CSI Miami (TV); Defense Department
(3D Project); Boeing (3D Project); NASA (3D Project)
Modeled and textured 3D environments, characters and vehicles
Animated cameras, characters and vehicles
Lit and textured complete scenes
Rendered and composited final shots
Two Headed Monster, Santa Monica, CA March 2008 – Present
3DS Max Generalist (Freelance Nights & Weekends)
Nissan (Commercial); Hyundai (Commercial)
Modeled photorealistic cars
Modeled, textured and lit photorealistic city environments (San Francisco)
Living Homes, Santa Monica, CA Aug 2006 – Present
CG Generalist (Contract)
Modeled, textured, lit and rendered 3D environments
Mystic Wave Video Games, Los Angeles, CA June 2006 – Aug 2006
CG Generalist (Contract)
PetVet (PC Video Game)
Modeled 3D animals
Textured 3D animals
Animated characters
Tigar-Hare Studios, Sherman Oaks, CA Mar 2006 –
May 2006
CG Generalist (Contract)
Call of Duty 3 (Game Trailer); Dirty Harry (Game Trailer)
Modeled 3D environments and props
Textured and lit environments
Rendering
Freelance, Los Angeles, CA Aug 2005—Apr 2006
CG Artist
Conan (Animated Movie)
Modeled 3D environments, characters and props utilizing 3DS Max
Rigged characters using Character Studio
Animated characters utilizing Character Studio
Freelance, Los Angeles, CA Mar 2004—July 2005
CG Artist
Clients included: ULG, Freeform, Vincenzo Pascalino Design, Petrol Design, Reform
Furniture & Surreal, Inc.
Asturmas Studios, Culver City, CA May 2004 – Jan 2005
Sr. 3D Modeler
Red Storm (Animated Short)
Modeled 3D environments utilizing 3DS Max
Participated in movie brainstorms and research
Modeled 3D Vehicles using 3DS Max
Supervised junior modelers and advised on projects on an ongoing basis
Designed vehicle concepts
Created textures in Photoshop
Eskabe Manufacturing, Mar Del Plata, Argentina Mar 2001 – May 2003
Industrial Designer
Industrial designer at the Research and Development Department for Eskabe Manufacturing
Designed products in AutoCAD and 3DS Max
Assisted designers, engineers and package developers on projects
Education
Mar Del Plata University, Mar Del Plata, Argentina
Bachelor of Arts in Industrial Design
Autodesk Master Classes 2005
Realistic Environments